{"version":"1.0","provider_name":"Keep Learning French","provider_url":"https:\/\/klf.fr\/fr\/","title":"Erasmus+: Gamification dans l\u2019enseignement du FLE","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"hOLy6sVdGb\"><a href=\"https:\/\/klf.fr\/fr\/gamification-enseignement-francais\/\">Erasmus+: Gamification dans l\u2019enseignement du FLE<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/klf.fr\/fr\/gamification-enseignement-francais\/embed\/#?secret=hOLy6sVdGb\" width=\"600\" height=\"338\" title=\"\u00ab\u00a0Erasmus+: Gamification dans l\u2019enseignement du FLE\u00a0\u00bb &#8212; Keep Learning French\" data-secret=\"hOLy6sVdGb\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/klf.fr\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","thumbnail_url":"https:\/\/klf.fr\/wp-content\/uploads\/2025\/02\/Gamification_Learning.jpg","thumbnail_width":500,"thumbnail_height":313,"description":"Pour de nombreux enseignants de langues, capter et maintenir l\u2019attention des \u00e9l\u00e8ves peut \u00eatre un v\u00e9ritable d\u00e9fi. L\u2019apprentissage d\u2019une nouvelle langue demande de la motivation, de la pers\u00e9v\u00e9rance et une participation active. Cependant, les m\u00e9thodes d\u2019enseignement traditionnelles peinent parfois \u00e0 maintenir la stimulation des \u00e9l\u00e8ves sur la dur\u00e9e. C\u2019est l\u00e0 que la gamification intervient : [&hellip;]"}